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Mutant year zero genelab alpha pdf
Mutant year zero genelab alpha pdf












mutant year zero genelab alpha pdf
  1. Mutant year zero genelab alpha pdf pdf#
  2. Mutant year zero genelab alpha pdf plus#

For these practice combats, she has to switch weapons as a move. If Nelma pushes an attack with her spear or pistol and the Gear die comes up a 1, the weapon is broken. She can shoot someone she can see across a room or in an adjacent room. When firing her scrap pistol, Nelma uses Agility 4 and Shoot 2 along with Gear 1. At Strength 0, a combatant is out of the fight. The damage that gets through reduces the foe’s Strength by an equal amount. A foe with armor rolls that number of dice and subtracts any 6s rolled from the damage. The first success does 1 damage, and any extra 6s do an extra point of damage. She can stab someone within a couple of meters rolling 5 blue basic dice, 2 red skill dice, and 1 green gear die.

Mutant year zero genelab alpha pdf plus#

If Nelma wants to stab with the spear, she rolls Strength 5 (basic dice) plus Fight 2 (skill dice) plus Gear 1 (gear die). Each combatant gets one move (enough to get across a room or from one room to another) and one action such as using skills. At the start of a fight, she rolls a six-sided die and so does her foe with the higher roll going first (re-roll ties). Go to page II (paper page 2) and give Nelma a scrap spear and a scrap pistol. Once you have the use of attributes and skills down, you are almost ready to take the rules for a test drive. Roll that skill again but use the lowered attribute. Remember to keep any 1s you roll on the basic dice and temporarily lower that attribute. See how often you succeed.Īlso, push some failed rolls. If the skill has any number listed also roll that many skill dice. Roll a number of basic dice equal to the attribute. Try out using the skills Intimidate (Strength), Move (Agility), Scout (Wits), and Heal (Empathy). Each skill shows how many red skill dice are added to the basic blue dice for the listed attribute. For each attribute, the number shows how many blue basic dice to roll. Divide 10 points into Fight (Strength) 2, Intimidate (Strength) 2, Move (Agility) 2, Shoot (Agility) 2, Scout 1 (Wits), and Heal 1 (Empathy).

mutant year zero genelab alpha pdf

For Nelma, distribute 14 points to her four attributes to give her Strength 5, Agility 4, Wits 3, and Empathy 2. Look at page Enforcer IV (paper page 52) in the starter booklet. She succeeded because of her skill in climbing. If Nelma had rolled a 1 on a blue basic die she also would have temporarily lost 1 point of Agility perhaps as she strained himself completing the climb. The rope broke because Nelma both rolled a 1 and a 1 for both green gear dice for the rope, so it broke, and she pushed the roll. She clambers to the top of the building as the rope breaks and falls away. Nelma makes sure she also has a hand on a ledge or a window sill. The GM informs Nelma that as she shimmies up the rope she can see from her climbing experience it is badly frayed. The gamemaster or the player describes what happens based on how the dice rolled. With the re-roll she now has rolled a 4 on each of the three blue basic dice, a 6 on the red skill die, and the original 1 and 1 on both the green gear dice. Nelma keeps any blue basic dice and green gear dice that rolled a 1 (in this case both her green dice stay a 1) and re-rolls the other dice. However, she can push her roll, and her chance of success goes up to 87%. Nelma rolls and gets a 3 on all three blue basic dice, 1 on the red skill die, and both green gear dice come up a 1. With six dice, Nelma has a 67% chance of rolling one 6. Nelma will roll 3 blue basic dice, 1 red skill die, and 2 green gear dice to try to climb the building. The GM rules the rope gives Nelma gets 2 gear dice (green) when using the rope. In this case, she gets to roll 1 skill die (red in this example) with her 3 base dice trying to get a 6 to succeed.įinally, Nelma is using a rope tied to the top of the building. The system is both easy to learn and easy to run.

Mutant year zero genelab alpha pdf pdf#

You can also check out the first few chapters as a free PDF preview. If you are looking to GM for the very first time or just looking for a new table top RPG to run, you can try out Mutant: Year Zero using just a free PDF and some spare six-sided dice you scavenge from board games.














Mutant year zero genelab alpha pdf